bloom

bloom was created as a response piece to the RSC’s dream project - a piece which combined live performance and gaming technology to take audiences inside a Midsummer Night’s Dream.

I was struck by the joy with which the artists spoke about the act of imagining and designing the forest which appeared in the show, and so I wanted to make a piece which invited it’s players into this task - to make the forest of their dreams: passions, futures, possibilities, nightmares.